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Tom Melly <tom### [at] tomandlucouk> wrote:
> No, but understandable. As you say, a subset is possible, but translating a
> complex CSG which uses macros to construct it's geometry? Iso-surfaces? Yeech.
Actually tesselating an isosurface is not difficult (eg. using the
triangle marching algorithm).
Tesselating CSG is a bit more difficult, but not impossible.
However, POV-Ray can also handle infinite non-flat surfaces (such as
infinite paraboloids and hyperboloids) which can't be tesselated (you
simply can't create an infinite amount of triangles).
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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